
Play online:Pre-Civilization: Bronze Age
Developers: Mikhail Vasilyev and Andrew Schmitt
Genre: Simulation, Strategy
bloody night guide
List of updates in Pre-Civilization: Bronze Age
primitive agriculture
Description: Unlocks the Farmer profession. 15 people grow 2 foods each.
Requirements: Nothing.
primitive livestock
Description: Unlocks the Farming profession. 2 people get 3 meals each.
Requirements: 1 Research Point, Primitive Farming.
bed
Description: Animal husbandry + 5 max. + 0.5 fodder for livestock per worker. Unlocks the Corral building.
Requirements: 1 Research Point, Primitive Animal Breeding.
harvest
Description: Farming + 30 max. + 0.3 food per worker.
Requirements: 1 Research Point, Primitive Farming.
adobe building
Description: Population cap + 10 max Unlocks building adobe structures.
Requirements: 1 research point.
advanced stone tools
Description: Unlocks cast production. 2 people produce 4 productions each.
Requirements: 1 research point.
Mining
Description: Production + 5 max + 1 production point per worker.
Requirements: 1 research point, advanced stone tools.
advanced stone weapons
Description: Strength +30%. Unlock the barracks building.
Requirements: 1 research point, advanced stone tools.
Mysterious
Description: Unlocks the Adoration cast. 2 people each produce 4 culture points.
Requirements: 1 research point.
throw away
Description: Unlocks the Fishing profession. 10 people get 6 meals each. Unlocks the shipyard building.
Requirements: 1 Research Point, 4000 BC.
but rough
Description: Fishing + 20 max + 1 food per worker.
Requirements: 1 Research Point, 4000 BC. and boat
veterinary Medicine
Description: Animal husbandry + 30 max. + 0.3 Breeding Forage per worker.
Requirements: 1 Research Point, 4000 BC. and cattle
irrigation
Description: Farming + 500 max. + 0.2 food per worker.
Requirements: 1 Research Point, 4000 BC. and cultivation.
Violation
Description: +0.5 food per worker. population limit + 200 max.
Requirements: 1 Research Point, 4000 BC. and cultivation.
Act
Description: +20% to crop growth and production. Unlock the Marketplace building.
Requirements: 1 Research Point, 4000 BC. and bread.
Steinbauweise
Description: Population limit + 1000 max.
Requirements: 1 Research Point, 4000 BC. BC, adobe construction and mining.
copper processing
Description: Production +70 max + 1 production point per worker.
Requirements: 1 Research Point, 4000 BC. and mining.
Metallurgy
Description: Production +100 max. Unlock the Forge building.
Requirements: 1 Research Point, 4000 BC. and copper processing.
copper weapons
Description: Strength +50%.
Requirements: 1 Research Point, 4000 BC. BC, copper processing and advanced stone weapons.
polytheism
Description: Adoration + 50 max. + 1 culture point per believer. Unlock the Temple building.
Requirements: 1 Research Point, 4000 BC. and mysticism
Segel
Description: Fishing + 100 max + 1 food per worker.
Requirements: 1 Research Point, 3000 BC. and rudder.
selected playback
Description: Animal husbandry + 1000 max + 1 food per worker.
Requirements: 1 Research Point, 3000 BC. and veterinary medicine.
plow
Description: Farming + 5000 max + 0.3 food per worker. Unlocks the Barn building.
Requirements: 1 Research Point, 3000 BC. and irrigation.
Share
Description: +20% to crop growth and production.
Requirements: 1 Research Point, 3000 BC. And trade.
He writes
Description: +20% Culture. Unlock the library building.
Requirements: 1 Research Point, 3000 BC. And trade.
law book
Description: Population limit + 8000 max.
Requirements: 1 Research Point, 3000 BC. and write
urbanism
Description: Population limit + 20000 max. Unlocks building walls.
Requirements: 1 Research Point, 3000 BC. and law book
megastructure
Description: Unlock the Wonder of the World building and a chance to win the game.
Requirements: 1 Research Point, 3000 BC. BC, building of stone walls and code of laws.
bronze processing
Description: Production + 1000 max + 1 production point per worker. Unlock the mine building.
Requirements: 1 Research Point, 3000 BC. and metallurgy.
bronze weapons
Description: Strength +60%.
Requirements: 1 Research Point, 3000 BC. BC, processing of bronze and copper weapons.
Tour
Description: Strength +100%.
Requirements: 1 Research Point, 3000 BC. and copper weapons.
monotheism
Description: Worship + 1000 max. + 1 culture per worshipper.
Requirements: 1 Research Point, 3000 BC. and polytheism
List of buildings in pre-civilization: Bronze Age
adobe houses
Description: Population +100 max.
Requirements: Technology: Adobe Construction, Production Points: 80.
quarter
Description: Strength +100%
Requirements: Technology: Advanced Stone Weapons, Production Points: 400.
enclosure
Description: Animal husbandry + 20 max. + 1 animal feed per job.
Requirements: Technology: Livestock, Production Points: 1.0K.
kai
Description: Fishing +100 max + 1.5 fodder per catch.
Requirements: Technology: Ship, Production Points: 5.0K.
Temple
Description: Adoration + 100 max. + 2 culture per believer.
Requirements: Technology: Polytheism, Production Points: 9.0K.
Wrought
Description: Production + 500 max + 2 production points per worker.
Requirements: Technology: Metallurgy, Production Points: 23K.
mercado
Description: +20% to crop growth and production.
Requirements: Technology: Trade, Production Points: 40,000.
library
Description: Culture +50%.
Requirements: Technology: Writing, Production Points: 150,000.
barn
Description: Farming + 30000 max. + 0.7 agricultural food per worker.
Requirements: Technology: Plow, Production Points: 400,000.
Ter
Description: Production + 8000 max + 1 production point per worker.
Requirements: Technology: Bronze Processing, Production Points: 700,000.
paredes
Description: Strength +600%.
Requirements: Technology: Urban Planning, Production Points: 1.0M
Wonder of the world
Description: Victory
Requirements: Technology: Megastructures, Production Points: 2.5 million.
Pre-Civilization: Bronze Age Walkthrough
Comments- At least you can ignore the risk for most of the first age, which means you don't have guards if you have population space, growth is much more important.
- When someone attacks you, the color decides what to do. If it's green, choose that option. Red represents little chance of success. Yellow is in the middle. enemy army strength; If it's green and you choose to fight, you'll get a 10% bonus to Strength. Cunning of the enemy leader; If it's green and you want to cheat. Most of the time there is no bonus and no loss. Finally, opt to escape when both are in the red and you can't afford to lose people.
- At first you really want to be attacked. In this way, you can fight and get +10% strength from combat experience over and over again while still in the first age. With that extra strength, he can keep people off guard at later ages, making winning that much easier.
- Deceive stupid enemies if you can, as this will not cause deaths, which is very valuable in Later Dynasty.
- Despite the advice above, it's actually pretty safe to take a risk of around 25-35%.
- The strength of your guards has nothing to do with the enemies' stats or your chances of winning a battle against enemies.
- Don't bother going fishing. Not sure if it's better than landing per worker, but you can grow fast enough without fishing. Though it's especially useful until you win the game.
- Other than that, victory depends a lot on luck, so one of the only ways to achieve victory is to keep trying and hoping for more luck.
The first technology to arrive is primitive livestock. After some experimentation, focusing only on animal husbandry seems to work best. I suggest you ignore the fishing and farming routes. Farming is only useful when you need to earn additional food and unlock pyramid upgrade and city plan upgrade. While fishing provides the most food per person, focusing on it will result in a slow start and the maximum number of workers will increase very slowly.
The second biggest thing for population growth is culture growth for technology, but you don't unlock monotheism, so you'll have to settle for mud brick building next for a higher population cap. Keep focus on breeding, put your whole man into animal husbandry. Build adobe houses as fast as possible. When you are around 4000 B.C. achieved, quickly unlock advanced stone and mining tools! This will allow you to smoothly transition to the next dynasty as you will need Brickstone Construction to increase your population. Invest your points wisely in bread and trade whenever you can.
Commercialization increases crop and production growth by 20% and the ability to build a market. Marketplace adds another 20% to crop and production growth which is absolutely helpful as you will soon be focusing on production growth. Starting production early can mean the difference between victory and defeat, but don't overdo it. When you reach final age, you will have enough population to focus on production. Convert your huge population into production and eliminate the pyramid in just a few turns.